Infinite from Hibanana Studio on Vimeo.

INFINITE
2014
Audiovisual Installation
2 HD Projectors and 2.1 Stereo Sound
8min11sec Video Loop

Visual Artists: Liu Chang,Miao Jing
Sound Design: Gan Jian

Curator for Infinite 115: Sirui Zhang

Created by Liu Chang & Miao Jing

Opening Reception: 6pm Saturday April 26th, 2014
On View: 6pm Saturday April 26th, 2014- 6pm Sunday April 27th
Address: Room 115, Avery Hall, Columbia University

Special Thanks to Graduate School of Architecture, Planning and Preservation
Xizhe Wang/Cheney/Li Zan/Lu Su/ Shiyu Zhu/Qiu Yun/Wang Mi/Tianyao Wei

Organized by Sirui Zhang

“Infinite 115” is an exhibition experiment. In this experiment, a team of emerging artists will install their audiovisual installation “Infinite” in Avery Room 115. “115” is not only the room number but also the serial number of the experiment, which is the first attempt of a series of ongoing debugging activities that will take place in different venues.

“Infinite 115” is also a spatial replacement. It replaces two seemingly structural walls and the corner they enclose in Room 115 by projecting moving, non-structural, opened geometric shapes, thus questioning the existence and the formation of the space.

…………………………………….

Observations on “Infinite” by LIU Chang

The idea of this work first came to my mind when I was visiting Dia:Beacon at upstate one year ago, where I encountered Sol Lewitt’s wall drawing series. When I saw those huge linear elements traced on the wall deliberately in graphite, I felt the weight but in a contradictory lightness. The linear elements are light, while the heaviness of the wall gives a pressure upon the viewer. The heaviness of the wall is overwhelming. Especially when I stood in front of a huge black wall with two transformed cubes, I felt a mysterious force which motivated me to go to this enigmatic shape. This contradiction continues in Lewitt’s Open Cube series, in which there are two walls that enclose a spatial corner, and a cube that belongs to both sides. The combination of the cube and the wall give me a driving force to be willing to be absorbed by the corner, but it exists in reality and would not allow me to enter.

When I talked about this experience to Miao Jing, he was very excited to discuss the topic of “Cube”. As a fundamental shape in geometry, it composed of six faces and 12 edges. It became more complex when we tried to locate a cube in a real interior space; the components of the cube would rise to 24 2-D right angles and 8 3-D right angular vertices. Meanwhile, the logic of the cube will extend to the shape of viewer. The 90° right angle does not welcome anybody nor resist. It is depressed, extended and infinite.

The experience is an encounter with a marvelous spectacle. Then the projection and the sound add up within the space interleaving. Infinite is a unique experience, or an atmosphere, like when one is immersed in a mountain, a waterfall or a cliff in infusive perceptions.

The geometric visual shapes and synthesized sounds express the same velocity and tactility. Then tension and force generated by the vision and sound deploy permanently. We compute the incomputable universe with couter and time. Artificial codes embody the universe and make it connected with us. Time, codes and the 81 Open Cubes of Lewitt compose the visual part of Infinite. There is neither end nor beginning to be found. Universe, time, code of machine and perception are all our concerns and are been pursuing infinitely.

Miao Jing
miaojingercq@gmail.com
hibanana.com | miaojinger.com

Chang Liu
mhliuchang@gmail.com
mediacomposition.cc

Box from Bot & Dolly on Vimeo.

Box explores the synthesis of real and digital space through projection-mapping onto moving surfaces. The short film documents a live performance, captured entirely in camera. botndolly.com/box

CREDITS
Directed by: BOT & DOLLY
Executive Producer: Julia Gottlieb
Producers: Bill Galusha, Nick Read
Creative & Technical Director: Tarik Abdel-Gawad
Design Director: Bradley G Munkowitz
Lead Graphic Designers: Bradley G Munkowitz, Jason English Kerr
3D Artists: Scott Pagano, Bradley G Munkowitz, Jason English Kerr, Conor Grebel
2D Animators: Conor Grebel, Ben Hawkins, Pedro Figueira
Director of Photography: Joe Picard
Lighting Designers: Joe Picard, Phil Reyneri
Projection / TouchDesigner: Phil Reyneri
Robotics Animation: Tarik Abdel-Gawad, Brandon Kruysman, George Banks, Michael Beardsworth
Robotics Operator: Michael Beardsworth, Brandon Kruysman
Prop Fabrication: Matt Bitterman, Ethan Dale
Script Supervisor: Ian Colon
Sound Engineers: Joe Picard, Michael Beardsworth
PAs: Sean Servis, Dakota Smith, Nico Mizono, Eric Wendel, Patrick Walsh
Editors: Ashley Rodholm, Ian Colon
Music / Sound Design: Keith Ruggiero
Sound Mix: Joel Raabe
Performers: Tarik Abdel-Gawad, Iris, Scout

positronicwoman
admiralpotato:

Electric Branches - 0
High Quality version here: http://imgur.com/gallery/4F4ROAO/
This design was directly inspired by the work of one of my favorite motion graphics crews, romanowsky. The individual piece of theirs that Falcon-Punched me right in the face with a Brass Knuckle of inspiration was this work right here and I wish it had a name, because if it did, my eyes would be screaming it out its name, and asking for a cigarette later. Uhhhng! SO! GOOD!

admiralpotato:

Electric Branches - 0

High Quality version here: http://imgur.com/gallery/4F4ROAO/

This design was directly inspired by the work of one of my favorite motion graphics crews, romanowsky. The individual piece of theirs that Falcon-Punched me right in the face with a Brass Knuckle of inspiration was this work right here and I wish it had a name, because if it did, my eyes would be screaming it out its name, and asking for a cigarette later. Uhhhng! SO! GOOD!