positronicwoman
admiralpotato:

Electric Branches - 0
High Quality version here: http://imgur.com/gallery/4F4ROAO/
This design was directly inspired by the work of one of my favorite motion graphics crews, romanowsky. The individual piece of theirs that Falcon-Punched me right in the face with a Brass Knuckle of inspiration was this work right here and I wish it had a name, because if it did, my eyes would be screaming it out its name, and asking for a cigarette later. Uhhhng! SO! GOOD!

admiralpotato:

Electric Branches - 0

High Quality version here: http://imgur.com/gallery/4F4ROAO/

This design was directly inspired by the work of one of my favorite motion graphics crews, romanowsky. The individual piece of theirs that Falcon-Punched me right in the face with a Brass Knuckle of inspiration was this work right here and I wish it had a name, because if it did, my eyes would be screaming it out its name, and asking for a cigarette later. Uhhhng! SO! GOOD!

infime from Dan Charbit on Vimeo.

Festivals Selection and Shows:
- SIGGRAPH 2013 - Selection competition film d’animation s2013.siggraph.org/
- SIGGRAPH ASIA 2013 - Selection ElectronicTheatre, Computer Animation Festival
- Festival des Très courts competition internationale trescourt.com
- Prix Ars Electronica 2013 Categorie “Computer Animation/Film/VFX” - prixars.aec.at
- View Award Competition - Turin Italie: viewconference.it - viewfest.it
- Festival Internacional de Videoarte de Camarguey 2013
- PromaxBDA 2013 & L’etat du Design Francais
- Festival international du court métrage de Lille, catégorie: La Compet’ de l’Hybride
- 3D ArtFutura Show 2013
- SLSA Art Exhibition Artists and Scientists 2013
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ITW:
3DVF (3dvf.com/dossier-932-1-interview-retour-sur-court-infime-avec-cut-and-cook.html)
3Dworldmag (3dworldmag.com/2012/12/21/friday-animation-fun-infime/)
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They talk about infime:
- 3dvf: «… plonger dans des paysages surnaturels …»
(3dvf.com/dossier-932-1-interview-retour-sur-court-infime-avec-cut-and-cook.html)
- Stashmedia: «… this intense and intricate two-minute CG trip called “Infime” …» + issue January 2013 STASH 97.28 
(stashmedia.tv/?p=12024)
- 3dworldmag: «… Take an intense two-minute CG trip …»
(3dworldmag.com/2012/12/21/friday-animation-fun-infime/)
- Etapes: « “INFIME” : LE SOUCI DU DÉTAIL FAIT LOI »
(etapes.com/infime-le-souci-du-detail-fait-loi)
- The creators project: «… when art and science do merge …»
(thecreatorsproject.com/blog/zoom-into-the-mechanics-of-a-dragonflys-movements-through-complex-3d-imagery)
graphism.fr: « Le battement d’ailes d’un polygone peut déclencher un raz-de-marée… »
(graphism.fr/le-battement-dailes-dun-polygone-peut-dclencher-razdemarre)

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Since 2009, Cut and Cook has been preparing little delicate images.
«Infime» is the incredible adventure of the studio’s highly skilled graphists gathered around one watchword they all support: enjoying creating extraordinary images.

«Infime» is also a major challenge in terms of digital technique. It required properly customized developing systems. Some 3D sequences featured more than 30 000 000 polygons. Time render has been optimized and reduced to the max (40 000 hours accumulated).
 
Through «Infime», Dan Charbit (director and supervisor) encourages you to immerse supernatural landscapes and  offers a graphic and poetic travel… Get a trip away.

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Depuis 2009, le studio Cut and Cook vous mijote de belles images.
«Infime» est l’aventure fantastique de ses talentueux graphistes, réunis autour d’un seul mot d’ordre: le plaisir de créer des images extraordinaires. 

«Infime» est aussi un défi technique qui a nécessité le développement d’outils sur mesure. Certaines scènes 3D comportaient plus 30 000 000 de polygones. Le temps de calcul a été optimisé au maximum et réduit à prés de 40 000 heures cumulées.

Avec «Infime», Dan Charbit (Réalisateur et superviseur) vous propose, en un voyage poétique et graphique, une immersion dans des paysages surnaturels… Laissez-vous porter.

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The Crew:
Production: Cut and Cook Studio
Director: Dan Charbit

VFX Supervisor: Dan Charbit
Editing: Julia Maby
Music and Sound Design: Nicolas Gueguen
R&D: Arthur Graff

VFX: Arthur Graff et Mickael Lalo
CG Artist: Annie Hua, Arthur Graff et Boris Kaufmann
Modeling, Rig, Setup: Gwenhael Glon
Animation: Quentin Retif
Compositing: Michael Rouayroux, Charles-E Farkas, Boris Kaufmann